Drives a highpass and bandpass filter simultaneously with an LFO whose frequency is derived from the project BPM and which restarts on global play. Both filter cutoffs sweep together — creating a rhythmic thinning and brightening of the sound. The sweep rate is selectable in musical subdivisions.
A utility node that maps a normalized 0→1 input signal to a frequency range using **exponential scaling**, producing _perceptually linear_ pitch movement.
A graphic equalizer is more about cutting rather than boosting, so with that in mind I simplified it so that you never boost too high. You boost globally and cut everything else.