A new AudioNodes patch just released. This is a small, mostly technical update to fix some recently introduced issues, as well as some outstanding bugs from before.
Priority Fixes
- Fixed a bug where some inputs to a Node would occasionally get ignored — the only known Nodes that were affected by this bug are the Multiply Node and Gain Node (causing it to output 0 unexpectedly), but in theory other Nodes might have been affected in some cases
- It’s now possible to place the Drum Sequencer Node on the Timeline when it has more than 1 track (which is the default)
Misc Changes & Fixes
- Switching between subpatches and main screens (e.g. between a Piano Roll Node and the Patcher) should now feel much faster
- Setting a Subpatch Signal Input Node’s Theme setting to “Auto (Control default)” now shows the correct color while inside a Poly Subpatch Node
- Cleaned up some Timeline and Piano Roll Node menus to reduce clutter, primarily removing some trivial options like moving clips/notes
- Cloning a note in the Piano Roll Node now works again
- Fixed multiple instances of hotkeys not working
- Toggle Param Node no longer appears to output 0 initially (even though it outputs 1)
- Fixed an error that occurred when trying to save a snippet or custom Node with 1 tag