Audio Destination Node

The Audio Destination Node is a simple, but fundamental Node for every project to produce audio output. Simply put, the audio signal connected to this Node is what you hear during playback (or when a Node, that’s always outputting a signal, is connected). It’s also what you’ll hear in export results.

An Audio File Node connected to an Audio Destination Node – this will simply play back the audio file unchanged


Audio Input

Simply put, the audio signal connected to this input is what you’ll hear during playback, as well as in the output file when exporting.

Note, that some Nodes can produce an audio output even without playback (an active audio signal is indicated by a glowing blue connection). The Microphone Node is one obvious example. When such a Node is connected to the Audio Destination Node, the signal will be audible in your system output even without playback. This is because the Audio Destination Node simply forwards its input to the system output.


Output Device

The system output device to use during playback. Defaults to your default system audio output device.

Note: this setting is currently experimental, and may cause audio distortion on some devices with the non-default setting.


Enables a radial oscilloscope visualization around the Node. Enabled by default.

Technical Details

Multiple Outputs

Multiple Audio Destination Nodes can be used in a single project, in which case audio signals are simply added together (assuming the same output device is set). This is the same as if an Add Audio/Control Node was used before a single Audio Destination Node.

Control Signals

It’s technically possible to connect control signals to an Audio Destination Node, but it’s unlikely to yield any reasonable results besides random clicking, depending on the signal.